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Ray Tracing
RT cores, hybrid rendering, performance costs, and visual gains.
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Latest in Ray Tracing
AMD showcases new ray tracing tech, boosting rendering speeds while slashing VRAM use by 47x
15+ hour, 17+ min ago (325+ words) Beyond helping gaming GPUs render massive counts of animated triangles, this technology also reduces memory and BVH update costs. AMD has demonstrated its latest ray tracing rendering technology, which it says is capable of reducing the memory and compute load…...
DLSS 5 in 007 First Light: experimental injector test
1+ day, 1+ hour ago (393+ words) The 4K comparison set the game’s stock DLSS 4.5 profile against an experimental DLSS 5 setup applied through an injector, with full path tracing and maximum settings. An experimental DLSS 5 injector was compared with stock DLSS 4.5 in 007 First Light at 4K, under full path…...
AMD Shows Off Ray Tracing Tech That Slashes GPU Memory Use By 47x
1+ day, 6+ hour ago (14+ words) TechPowerUp...
AMD details new technique to cut ray tracing VRAM usage
2+ day, 8+ hour ago (156+ words) João Silva 5 hours ago Featured Tech News, Graphics AMD has published new research detailing a tetrahedral cage ray tracing technique designed to reduce memory and computational costs when rendering animated environments. AMD's Holger Gruen explains that the method encloses dense…...
AMD research shaves down 80 GB of ray tracing memory usage to just 1.7 GB
2+ day, 11+ hour ago (166+ words) I don't need to get out more. Holger Gruen, a Fellow of AMD's Advanced Graphics Program, recently shared on GPUOpen that the team's tetrahedral cage demos only use "1.7 GB of BVH memory and approximately 3.3 ms for all BVH updates per…...
God of War Ragnarök in 4K received cinematic graphics with DLSS 5 and Path Tracing
1+ week, 1+ day ago (237+ words) GameGPU An extended cinematic trailer for the action adventure has been released online God of War Ragnarök in ultra-high definition 4K with high dynamic range Ultra HDR, full hardware path tracing (Path Tracing) and an experimental modification of the NVIDIA DLSS…...
007 First Light - Path Tracing vs DLSS 5 Comparisons
1+ week, 18+ hour ago (460+ words) Yesterday, IO Interactive released the Path Tracing Patch for 007 First Light. We’ve already covered it and shared some benchmarks, which you can find here. However, I’ve also decided to compare its Path Tracing effects with DLSS 5. Can DLSS 5 fill the…...
OptiScaler Client 1.0.7 has been released, supporting FSR 4.
1+ week, 1+ day ago (194+ words) GameGPU The developer of the independent OptiScaler Client utility has released a major update, version 1.0.7, significantly expanding the functionality for managing game libraries and upscalers The key new feature is the ability to directly replace FSR 4 libraries with support for…...
В Black Myth Wukong discovered AMD's Ray Regeneration libraries
1+ week, 2+ day ago (162+ words) GameGPU In the SteamDB database for the action role-playing game Black Myth Wukong users discovered a depot update adding new dynamic libraries The b1-Win64-Shipping assembly's executable file structure now includes the components amd_fidelityfx_denoiser_dx12.dll, amd_fidelityfx_dx12.dll, and amd_fidelityfx_loader_dx12.dll This sparked a flurry…...
Doom 3 DLSS 5 Mod: Path Tracing Hits BFG Edition
2+ week, 3+ day ago (300+ words) Nvidia’s highly-anticipated DLSS 5 technology is stirring debate even before its official release. Known for its neural rendering capabilities, it is generating excitement among gamers and developers. A recent showcase exemplifies this potential through a compelling modification of “Doom 3 BFG Edition....